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Vortrag & Workshop im Rahmen der Interdisziplinären Wochen / Muthesius Forum, Muthesius Kunsthochschule Kiel, 08.-12.06.
[mehr…]
projekte:
(UN)SICHTBARE GÄRTEN, (UN)SICHTBARE STADT, Kulturen der Nachhaltigkeit, Urbane Biotope : Biotop Stadt, Urban Hauntologies, Spielplatz Stadt
dachprojekt:
(UN)SICHTBARE STADT
tags: alltagskultur, analogital, architecture, architektur, art & media, art & public, art & society, city, city walks, diy, do it yourself, do it yourself cultures, do-it-yourself-kulturen, ecology, economy, environment, erinnerung, erzählen, everyday cultures, games & play, geek, gehen, geschichten & geschichte, (in)visibility, invisibility, kunst & gesellschaft, kunst & medien, kunst & öffentlichkeit, mapping, memory, net culture, netzkultur, ökologie, ökonomie, orte & räume, perception, performance, public relation, raum, space, spaces & places, spiele & spielen, stadt, stadtforschung, stadtlandschaft, stadtspaziergang, stories & histories, storytelling, time, topologien, topologies, umwelt, (un)sichtbarkeit, unsichtbarkeit, urban cultures, urban landscapes, urban research, urbane kulturen, urbane landschaften, wahrnehmung, walking, zeit
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A project dedicated to the history of ideas, imaginations and materialisations of a techological utopia from past to present.
[more…]
project:
Perpetuum Mobile
main project:
TOYS AND/AS TOOLS
related project on www.under-construction.cc:
Philosophical Toys
tags: games & play, history of science, inventing & inventions, science, things, tools, toys
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Urban Playgrounds
Urban Playgrounds is a project chapter and research focus within the major research focus and project (IN)VISIBLE CITY: (UN)SICHTBARE STADT
project:
Urban Playgrounds
main project:
(IN)VISIBLE CITY
related project on www.under-construction.cc:
GAMElab FFM BHF/4
related project on www.visuelle-kultur.info:
WALK & WATCH : GO & SEE
tags: games, games & play, play, playgrounds, urban cultures, urban research, visual culture
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Lecture & Workshop
AG TechnoScience, University of Freiburg, Feb 24-25, 2007
[more…]
projects:
A2D2A, Cyborg Configurations, INSECT IMAGOLOGY, Metaphorology of Media, MEDIOLOGIES, METAMORPHOSES, TechnoNatureCultures
mainprojects:
MEDIOLOGIES, TechnoNatureCultures
tags: aesthetics, analogital, anthropology, art & media, art & science, bees, biodiversity, biology, biosciences, cultural entomology, cultural history, design, digital culture, entomology, esotericism, everyday cultures, everyday technologies, film, games & play, gender, history of science, image & imagination, informatics, insects, knowledge, knowledge cultures, material, material culture, media archaeology, media cultures, micromacro, modelling, models, natural history, nature, net cultures, network cultures, neurosciences, popular culture, science fiction, sociology, sound, technology, topologies, utopias, visual culture, visualisation
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A Game of Two Halves. On Uri Tzaig
in: Frieze, Nr. 49, November/Dezember
projects:
[IN]VISIBILIA, (IN)VISIBLE CITY, TOYS AND/AS TOOLS, Urban Playgrounds
main project:
(IN)VISIBLE CITY
tags: alltagskultur, art & media, art & society, ausstellungen, bild & imagination, displays, everyday cultures, games & play, image & imagination, installation, kunst & gesellschaft, kunst & medien, material culture, materielle kultur, modelle, models, objects & things, objekte/sachen/dinge, play, spiele, spiele & spielen, video
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Gruppenbild mit Dame. Eva Grubingers intelligente Gesellschaftsspiele
in: Das Kunst-Bulletin, Nr. 12,
projekte:
A2D2A, DATEN & DISPLAYS, [IN]VISIBILIA, MEDIOLOGIEN, NETZ_KUNST, Spielzeug und/als Werkzeug, Transformer
dachprojekt:
MEDIOLOGIEN
tags: analogital, art & media, digital culture, digitale kultur, displays, electronic arts, elektronische kunst, games & play, gender, geschlecht, hacks, installation, kunst & medien, media cultures, media theory, medienkultur, medientheorie, net cultures, netzkulturen, sculpture, skulptur, spiele & spielen
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Media-Technologies-Cultures -Constellations, Organisations, Configurations
[more…]
project:
MEDIOLOGIES
related projects on www.under-construction.cc:
A2D2A, interfiction
tags: aesthetics, analogital, archives, art & media, art & society, art history, art theory, audio, authorship, books, communication, computer based art, computer games, cultural history, cultural studies, design, digital culture, digital media, displays, diy, do it yourself, do it yourself cultures, electronic arts, everyday cultures, everyday technologies, film, gadgets, games & play, geek, gender, hacks, image & imagination, installation, instruments, invisibility, knowledge cultures, media, media archaeology, media cultures, media history, media theory, music, net art, net cultures, network cultures, photography, popular culture, radio, radio art, representation, sound, sound art, technology, tools, topologies, video, visual music, web based art
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Zur Psychopathologie des Netznutzers
(Auszug), in: PAKT, Nr. 9,
projekte:
A2D2A, DATEN & DISPLAYS, Bilder und/als Benutzeroberflächen, [IN]VISIBILIA, (UN)SICHTBARE TYPOLOGIEN, Metaphorologie der Medien, MEDIOLOGIEN, NETZ_KUNST, Spielzeug und/als Werkzeug
dachprojekte:
[IN]VISIBILIA, MEDIOLOGIEN
tags: alltagskultur, alltagstechnologie, art & media, digital culture, digital media, digitale kultur, digitale medien, displays, electronic arts, elektronische kunst, everyday cultures, everyday technologies, games & play, geek, kunst & medien, media cultures, media theory, medienkultur, medientheorie, modelle, models, net art, net culture, netzkultur, netzkunst, netzmythen, play, spiele & spielen, spielen, technologie, technology, tools, werkzeug
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Zur Psychopathologie des Netznutzers
in: Eva Grubinger: Hype! Hit! Hack! Hegemony! Vier Gesellschaftsspiele zu Kunst, Pop, Internet und Theorie, Katalog zur Edition, erschienen anlässlich der Ausstellung im Künstlerhaus Stuttgart, Stuttgart
projekte:
A2D2A, DATEN & DISPLAYS, Bilder und/als Benutzeroberflächen, [IN]VISIBILIA, (UN)SICHTBARE TYPOLOGIEN, Metaphorologie der Medien, MEDIOLOGIEN, NETZ_KUNST, Spielzeug und/als Werkzeug
dachprojekte:
[IN]VISIBILIA, MEDIOLOGIEN
tags: alltagskultur, alltagstechnologie, art & media, digital culture, digital media, digitale kultur, digitale medien, displays, electronic arts, elektronische kunst, everyday cultures, everyday technologies, games & play, geek, kunst & medien, media cultures, media theory, medienkultur, medientheorie, modelle, models, net art, net culture, net cultures, netzkultur, netzkulturen, netzkunst, netzmythen, play, spiele & spielen, spielen, technologie, technology, tools, werkzeug
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It's Magic!
Aesthetics and Politics of Magic in Art and Media, Science and Popular Culture
project:
It's Magic!
main project:
[IN]VISIBILIA
tags: aesthetics, analogital, art & media, art & occult traditions, art & public, art & science, art & society, art history, artists' myths, cognition, communication, cultural history, design, digital culture, displays, economy, esoteric traditions, esotericism, everyday cultures, everyday technologies, film, gadgets, games & play, hacks, hermeticism, history of science, image & imagination, image of the artist, instruments, (in)visibility, knowledge cultures, magic, material, material culture, media archaeology, objects & things, occultation, occultism, performance, photography, popular culture, science, subject & authorship, technology, things, tools, toys & tools, visual culture
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