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GAMElabor FFM BHF/4The GAMElabor project connects virtual computer-based game spaces with games that take place in urban/architecture-based social spaces and their interfaces with urban practices of young people. [more…]project: GAMElab FFM BHF/4 main project: (IN)VISIBLE CITY related project on www.under-construction.cc: Urban Playgrounds |
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Urban PlaygroundsUrban Playgrounds is a project chapter and research focus within the major research focus and project (IN)VISIBLE CITY: (UN)SICHTBARE STADT project: Urban Playgrounds main project: (IN)VISIBLE CITY related project on www.under-construction.cc: GAMElab FFM BHF/4 related project on www.visuelle-kultur.info: WALK & WATCH : GO & SEE |
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Philosophical ToysThe project is dedicated to philosophical toys as tools for the imagination and as models for a theory and/as practice between science and art. [more…]project: PHILOSOPHICAL TOYS main project: TOYS AND/AS TOOLS related projects on www.under-construction.cc: A2D2A, D.I.Y. cultures, Home Made, how2how2 related projects on www.visuelle-kultur.info: MITTEL(N), Knowledge of Tools - Tools of Knowledge |
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Toys and/as ToolsResearch on the potentials of playful handlings of things: When, how and under which conditions can toys become tools – and vice versa? project: TOYS AND/AS TOOLS related projects on www.under-construction.cc: D.I.Y. cultures, Home Made, Philosophical Toys |
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A Game of Two Halves. On Uri Tzaigin: Frieze, Nr. 49, November/Dezember projects: [IN]VISIBILIA, (IN)VISIBLE CITY, TOYS AND/AS TOOLS, Urban Playgrounds main project: (IN)VISIBLE CITY |
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Zur Psychopathologie des Netznutzers(Auszug), in: PAKT, Nr. 9, projekte: A2D2A, DATEN & DISPLAYS, Bilder und/als Benutzeroberflächen, [IN]VISIBILIA, (UN)SICHTBARE TYPOLOGIEN, Metaphorologie der Medien, MEDIOLOGIEN, NETZ_KUNST, Spielzeug und/als Werkzeug dachprojekte: [IN]VISIBILIA, MEDIOLOGIEN |
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Zur Psychopathologie des Netznutzersin: Eva Grubinger: Hype! Hit! Hack! Hegemony! Vier Gesellschaftsspiele zu Kunst, Pop, Internet und Theorie, Katalog zur Edition, erschienen anlässlich der Ausstellung im Künstlerhaus Stuttgart, Stuttgart projekte: A2D2A, DATEN & DISPLAYS, Bilder und/als Benutzeroberflächen, [IN]VISIBILIA, (UN)SICHTBARE TYPOLOGIEN, Metaphorologie der Medien, MEDIOLOGIEN, NETZ_KUNST, Spielzeug und/als Werkzeug dachprojekte: [IN]VISIBILIA, MEDIOLOGIEN |